Saturday, February 28, 2009

Mod List Update...

So I have recently added a few mods including Deadly Reflex 5.0, so I am updating my mod list here:

[codebox]Active Mod Files:
00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.33]
04 Mart's Monster Mod.esm [Version 3.7b1]
05 TamrielTravellers.esm [Version 1.39c]
06 FCOM_Convergence.esm [Version 0.9.9a7]
07 Better Cities Resources.esm
08 HorseCombatMaster.esm
** TNR ALL RACES FINAL.esp
09 Unofficial Oblivion Patch.esp [Version 3.2.0]
0A Francesco's Optional Chance of Stronger Enemies.esp
0B Francesco's Optional Chance of Stronger Bosses.esp
0C FCOM_Francescos.esp [Version 0.9.9]
0D FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
0F Fran_Lv30Item_Maltz.esp
10 Bob's Armory Oblivion.esp
11 FCOM_BobsArmory.esp [Version 0.9.9]
12 Oblivion WarCry EV.esp
13 FCOM_WarCry.esp [Version 0.9.9]
14 Oscuro's_Oblivion_Overhaul.esp [Version 1.33]
15 FCOM_Convergence.esp [Version 0.9.9]
16 FCOM_RealSwords.esp [Version 0.9.9]
17 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b1]
18 Mart's Monster Mod - Resized Races.esp [Version 3.7b1]
19 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1]
1A Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b1]
1B Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1]
1C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]
1D Mart's Monster Mod - Farm Animals.esp [Version 3.7b1]
1E Mart's Monster Mod - Foxes.esp [Version 3.7b1]
1F Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b1]
20 Mart's Monster Mod - City Defences.esp [Version 3.7b1]
21 Mart's Monster Mod - Durzog Addon.esp [Version 0.10]
22 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b1]
23 Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b1]
24 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b1]
25 TamrielTravellersItemsnpc.esp [Version 1.39c]
26 TamrielTravellers4OOO.esp [Version 1.39c]
27 FCOM_TamrielTravelers.esp [Version 0.9.9]
28 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
29 Oblivion Citadel Door Fix.esp
2A quickstart.esp
2B House On The Bluff .V2.esp [Version .2]
2C Better Cities Full.esp
2D Better Imperial City.esp
2E Better Cities .esp
2F Hov's Hotkeys.esp
30 MIS Low Wind.esp
31 MIS New Sounds Optional Part.esp
32 PCSoundKeldorn.esp [Version 2.6]
33 AgarMoreVariedSpellEffects.esp
34 Enhanced Water v2.0 HD.esp
35 P1DmenuEscape.esp
36 Denock Arrows.esp
37 no_wind-2578.esp
38 Streamline 3.0.esp
39 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
3A DeadlyReflex 5 - Combat Moves.esp
3B Bashed Patch, 0.esp
[/codebox]

Wednesday, February 25, 2009

Things that go BUMP in the night part 2


There is said to be a giant monster lurking in the hills...hunting dogs go missing only to have their chewed up bones to be found the next day. The monster at hand is the feirce Hill Giant! This enemy is so feared by towns people that they dont dare tread out alone.


If you come across a Hill Giant be prepared for a fight to the death. I manage to use them to help fight off other bandits, then run towards the neares guard zone for added protection, so look out! If you manage to kill one though your rewards will be great, so hunting these Hill Giants can be a valuable but dangerous venture...

Monday, February 23, 2009

Things that go BUMP in the night Part 1


Things that make you squirm! This first entrie is the Skeep. Like a Sheep that can walk on 2 feet, and makes that most revolting noise you can imagine, they werent too hard for me to kill but boy did they freak me out the first time I fought them. Also they can go invisible, so they may just show up in front of you and freak you out too!

My First Quest...


So here it is., my first quest. I was actually adventuring around the IC and came avross some invisable monsters. I was a little confused about why they were invisable, but I soon realised why when a man came up to me and told me that I needed to find the root of the problem which was a magician in a olcal fort...HERE I GO! I will investigate that fort shortly


So right now I am 18 hrs in and am level 8. My weapon of choice is an Elven Claymore.


Thursday, February 19, 2009

Added a couple mods...


So I stumbled across a couple mods that I feel will add to the realism of the game. The first mad is a texture replacer for orcs. There were 2 options one for lighter orcs, and the other for darker orcs. I chose the darker orcs because I think it makes them appear more vile...


The other mod is also a texture replacer called Gorier Blood, which makes the ingame blood more realistic...here is a snap shot

Character Update


Currently at Level 5 with 12hrs in. I have finally found my first echanted sword which was the Sword of Embers that deals 5 fire damage on strike. My armor is pretty low level, but I am now able to pick off bandits when I can get them one -on- one. Vampires destroy me, as well as Trolls.

Thinking fast to save your head!


Deep down in the darkest realms of Tamriel it is easy for a young warrior to be overwhelmed...


When all options seem to be lost sometimes using the ingame traps to your advantage can be a good way to avoid certain death! Ayleid Ruins contain swinging blades in long halls that can cut through the enemies just as easily as you, so when all else fails try to use your head and trap the enemies with their own devices.